Dynamic Difficulty Adjustment & Procedural Content Generation in an Endless Runner

Games are irritating when they are too hard, and boring when they are too easy. Level Eight is a game development company which is, during this project, developing an endless runner. This thesis describes research and implementation of a dynamic difficulty adjustment system in Level Eights’ endless...

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Bibliographic Details
Main Author: Vidman, Simon
Format: Others
Language:English
Published: Luleå tekniska universitet, Institutionen för system- och rymdteknik 2018
Subjects:
DDA
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-70374