Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX
This study explored the possible impact to a game’s responsiveness and to players’ preferences by using a physically inspired model (real-time pitch and amplitude modulation) as a means of efficiently achieving responsive variation for melee weapon sound effects in a game using the in-engine audio f...
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Format: | Others |
Language: | English |
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Luleå tekniska universitet, Medier, ljudteknik och teater
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968 |