Evaluation of Physically Inspired Models in Video Game Melee Weapon SFX

This study explored the possible impact to a game’s responsiveness and to players’ preferences by using a physically inspired model (real-time pitch and amplitude modulation) as a means of efficiently achieving responsive variation for melee weapon sound effects in a game using the in-engine audio f...

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Bibliographic Details
Main Author: Wallin, Emil
Format: Others
Language:English
Published: Luleå tekniska universitet, Medier, ljudteknik och teater 2020
Subjects:
SFX
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-78968