Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns

Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the process of designing game levels. Mixed-initiative level genera-tion tools where a designer and an algorithm collaborate to iteratively generate gamelevels have been used for this purpose – taking adv...

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Bibliographic Details
Main Authors: Baldwin, Alexander, Holmberg, Johan
Format: Others
Language:English
Published: Malmö högskola, Fakulteten för teknik och samhälle (TS) 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20477