Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the process of designing game levels. Mixed-initiative level genera-tion tools where a designer and an algorithm collaborate to iteratively generate gamelevels have been used for this purpose – taking adv...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Malmö högskola, Fakulteten för teknik och samhälle (TS)
2017
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20477 |