Comparison Between Particle Rendering Techniques in DirectX 11

Comparison between GPU and CPU particle systems.Computer games have used particle systems for visualeffects such as weather, smoke, fog, etc and it’s relatively low costto implement. There are a mixture of different techniques usedto render particle systems, usually CPU heavy implementationsor a GPU...

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Bibliographic Details
Main Authors: Johansson, Simon, Andersson, Robin
Format: Others
Language:English
Published: Malmö högskola, Fakulteten för teknik och samhälle (TS) 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20689