Comparison Between Particle Rendering Techniques in DirectX 11
Comparison between GPU and CPU particle systems.Computer games have used particle systems for visualeffects such as weather, smoke, fog, etc and it’s relatively low costto implement. There are a mixture of different techniques usedto render particle systems, usually CPU heavy implementationsor a GPU...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Malmö högskola, Fakulteten för teknik och samhälle (TS)
2017
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20689 |