Hur man kan skapa uppmärksamhet för tidningen Guinness World Records Magazine genom en digital artefakt
This project practise methods used in the interaction design discipline to develop a concept related to the Swedish Guinness World Records Magazine. This project is a challenge to accommodate both the users’ and client’s needs. We focus on interaction and the experience, which is acquired through th...
Main Authors: | , |
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Format: | Others |
Language: | Swedish |
Published: |
Malmö högskola, Fakulteten för kultur och samhälle (KS)
2009
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21344 |