Hur man kan skapa uppmärksamhet för tidningen Guinness World Records Magazine genom en digital artefakt

This project practise methods used in the interaction design discipline to develop a concept related to the Swedish Guinness World Records Magazine. This project is a challenge to accommodate both the users’ and client’s needs. We focus on interaction and the experience, which is acquired through th...

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Bibliographic Details
Main Authors: Ohlin, Anna, Reyes, Amanda
Format: Others
Language:Swedish
Published: Malmö högskola, Fakulteten för kultur och samhälle (KS) 2009
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21344