IDR "Interaktionsdesignad rädsla"
This essay focuses on the possibilities and problems that come with having teleportation mixed with horror and fear and not having monsters in fear games. How it is to play a horror game without enemies and just being able as an Interactiondesigner to relay on the psychological feeling within the pl...
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Format: | Others |
Language: | Swedish |
Published: |
Malmö högskola, Institutionen för konst, kultur och kommunikation (K3)
2006
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23137 |