Digital gaming as an extramural English activity. A study regarding gaming habits and the impact of playing digital games in English on Swedish third graders’ English vocabulary
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist (2009) as “extramural English activities”. One of these activities is playing games (both digital and board games), which in accordance to the research by Sundqvist (2009) and Sundqvist and Sylvén (2...
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Format: | Others |
Language: | English |
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Malmö universitet, Fakulteten för lärande och samhälle (LS)
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-28779 |