The Usage of PCG Techniques Within Different Game Genres
Procedural Content Generation (PCG) has become more common in usage in game development nowadays, with the motivation of finding new ways to make games replayable, new ways for games to be played or for generating content during development. This paper explores the question how often Procedural Gene...
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Format: | Others |
Language: | English |
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Malmö universitet, Institutionen för datavetenskap och medieteknik (DVMT)
2021
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-46422 |