Examining Automatic Texture Mapping of Arbitrary Terrains
In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. Traditional methods for generating terrain often use 2D height maps which has its limitations in topology, but often can rely on fast and simple planar projection for texture mapping. To generate terr...
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Format: | Others |
Language: | English |
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Mälardalens högskola, Akademin för innovation, design och teknik
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12437 |