Examining Automatic Texture Mapping of Arbitrary Terrains

In this thesis, methods for texture mapping voxel based terrain of arbitrary topology, are studied. Traditional methods for generating terrain often use 2D height maps which has its limitations in topology, but often can rely on fast and simple planar projection for texture mapping. To generate terr...

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Bibliographic Details
Main Author: Winberg, Olov
Format: Others
Language:English
Published: Mälardalens högskola, Akademin för innovation, design och teknik 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-12437