Progressive Photon Mapping on GPUs

Physically based rendering using ray tracing is capable of producing realistic images of much higher quality than other methods. However, the computational costs associated with exploring all paths of light are huge; it can take hours to render high quality images of complex scenes. Using graphics p...

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Bibliographic Details
Main Author: Pedersen, Stian Aaraas
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2013
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-22995