Progressive Photon Mapping on GPUs
Physically based rendering using ray tracing is capable of producing realistic images of much higher quality than other methods. However, the computational costs associated with exploring all paths of light are huge; it can take hours to render high quality images of complex scenes. Using graphics p...
Main Author: | Pedersen, Stian Aaraas |
---|---|
Format: | Others |
Language: | English |
Published: |
Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
2013
|
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-22995 |
Similar Items
-
Disc : Approximative Nearest Neighbor Search using Ellipsoids for Photon Mapping on GPUs
by: Bergholm, Marcus, et al.
Published: (2016) -
MAPPING COHESIVE FRACTURE AND FRAGMENTATION SIMULATIONS TO GPUS
by: ANDREI ALHADEFF MONTEIRO
Published: (2015) -
Progressive Photon Mapping With Compensation Photons
by: Chang, Jing-Hoa, et al.
Published: (2012) -
Exploiting Parallelism in GPUs
by: Hechtman, Blake Alan
Published: (2014) -
Massively parallel read mapping on GPUs with the q-group index and PEANUT
by: Johannes Köster, et al.
Published: (2014-09-01)