Vectorized 128-bit Input FP16/FP32/FP64 Floating-Point Multiplier
3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing Unit (GPU) has several specialized floating-point units to achieve high throughput and performance. The floating-point units consume a large part of total area, and power consumption, and hence archit...
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Format: | Others |
Language: | English |
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Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon
2008
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8876 |