Vectorized 128-bit Input FP16/FP32/FP64 Floating-Point Multiplier

3D graphic accelerators are often limited by their floating-point performance. A Graphic Processing Unit (GPU) has several specialized floating-point units to achieve high throughput and performance. The floating-point units consume a large part of total area, and power consumption, and hence archit...

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Bibliographic Details
Main Author: Stenersen, Espen
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for elektronikk og telekommunikasjon 2008
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8876