Utilizing GPUs for Real-Time Visualization of Snow

A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. Snow buildup is implemented on a height mapped terrain.

Bibliographic Details
Main Author: Eidissen, Robin
Format: Others
Language:English
Published: Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap 2009
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9815