Utilizing GPUs for Real-Time Visualization of Snow
A real-time implementation is achieved, including a GPU based fluid-solver and particle simulation. Snow buildup is implemented on a height mapped terrain.
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Format: | Others |
Language: | English |
Published: |
Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap
2009
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9815 |