The Illusion That Is Multiplayer Games : Position disparities in Client-serverstructured multiplayer games
The goal of this study is to research the disparities in character positions between clients and server when playing an online game. The data needed was gathered by letting three players play a game made by me against each other, using extrapolation methods like the Kalman Filter on the characters’....
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Format: | Others |
Language: | English |
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Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-27556 |