Real-time rendering of volumetric clouds
A common cloud-rendering implementation in computer-games is based on having a library of cloud-images. However, recent development has shown that it is possible to implement 3-dimensional volumetric clouds on current consumer hardware. This thesis presents and evaluates a volumetric cloud implement...
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Format: | Others |
Language: | English |
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Umeå universitet, Institutionen för datavetenskap
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149700 |