Human-Aware Planning for Promoting Social Behavior-Change in AutismAn action reasoning approach utilizing answer set programming
This study aims to find ways for an intelligent software agent to understand a human’s behavior in a social situation, and in this process, plan its own actions in order to assist the human in reaching their goals.The use-case is a Virtual Reality (VR) game, developed for children with autism for pr...
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Format: | Others |
Language: | English |
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Umeå universitet, Institutionen för datavetenskap
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-175965 |