Increasing Physical Activity with Gamification : Exploring Competitiveness as a Moderator for Leaderboard Effectiveness
Gamification is a strategy for changing behavior that can be used for increasing physical activity (PA). In Sweden, 34% of the population are not active enough and since sedentary behavior is associated with many health risks, this needs to be improved. One gamification strategy is leaderboards, but...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Umeå universitet, Institutionen för psykologi
2021
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-184418 |