Increasing Physical Activity with Gamification : Exploring Competitiveness as a Moderator for Leaderboard Effectiveness

Gamification is a strategy for changing behavior that can be used for increasing physical activity (PA). In Sweden, 34% of the population are not active enough and since sedentary behavior is associated with many health risks, this needs to be improved. One gamification strategy is leaderboards, but...

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Bibliographic Details
Main Authors: Danelid, Fanny, Fältman, Elin
Format: Others
Language:English
Published: Umeå universitet, Institutionen för psykologi 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-184418