Collision Detection of TriangleMeshes using GPU

Collision detection in physics engines often use primitives such as spheres and boxes since collisions between these objects are straightforward to compute. More complicated objects can then be modeled using compounds of these simpler primitives. However, in the pursuit of making it easier to constr...

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Bibliographic Details
Main Author: Bäckman, Nils
Format: Others
Language:English
Published: Umeå universitet, Institutionen för datavetenskap 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-40912