Collision Detection of TriangleMeshes using GPU
Collision detection in physics engines often use primitives such as spheres and boxes since collisions between these objects are straightforward to compute. More complicated objects can then be modeled using compounds of these simpler primitives. However, in the pursuit of making it easier to constr...
Main Author: | Bäckman, Nils |
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Format: | Others |
Language: | English |
Published: |
Umeå universitet, Institutionen för datavetenskap
2011
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-40912 |
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