Character Balance in MOBA Games
As live streaming of video games has become easier, electronic sports have grown quickly and they are still increasing as tournaments grow in viewers and prizes. The purpose of this paper is to examine the theory Metagame Bounds by applying it to League of Legends and Dota 2, to see if it is a valid...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2015
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-254243 |