Game or watch : The effect of interactivity on arousal and immersion in horror game media

The aim of the study was to determine if interactivity would affect how immersed and aroused the participants would become when exposed to horror media with different levels of interactivity. Two groups of participants were asked to either play or watch a virtual scenario. The participants had their...

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Bibliographic Details
Main Authors: Ansgariusson, Gabriel, Selleby, Patrik
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-389447