Game or watch : The effect of interactivity on arousal and immersion in horror game media
The aim of the study was to determine if interactivity would affect how immersed and aroused the participants would become when exposed to horror media with different levels of interactivity. Two groups of participants were asked to either play or watch a virtual scenario. The participants had their...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-389447 |