Game or watch : The effect of interactivity on arousal and immersion in horror game media
The aim of the study was to determine if interactivity would affect how immersed and aroused the participants would become when exposed to horror media with different levels of interactivity. Two groups of participants were asked to either play or watch a virtual scenario. The participants had their...
Main Authors: | Ansgariusson, Gabriel, Selleby, Patrik |
---|---|
Format: | Others |
Language: | English |
Published: |
Uppsala universitet, Institutionen för speldesign
2019
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-389447 |
Similar Items
-
Meeting Monsters - How Interactivity Affects the User Experience in Digital Motion Picture Horror Stories
by: Jutterström, Ellinor, et al.
Published: (2016) -
Puzzles combined with horror in digital games
by: Persson, Jens Alexander
Published: (2013) -
How Quicksave and Quickload Affects Immersion Within Immersive Simulation Games
by: Bugnar, Alexandru, et al.
Published: (2021) -
Levels of Fear, level design för skräckspels genren.
by: Karlsson, Samuel
Published: (2021) -
Horror game design – what instills fear in the player? : A study on the effects of horror game design theories and level design patterns on player behaviour in a horror environment.
by: Årnell, Tobias, et al.
Published: (2020)