Intellectual Property Rights and the Game Industry : Focusing on Copyright law
This thesis looks at how copyright laws are used in the home console Gaming industry and, in particular, how these laws are used to capture the returns from Investment .Which can indirectly provide a stimulus to innovation. The relationship is evaluated in two selected markets: the United States (US...
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Format: | Others |
Language: | English |
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Uppsala universitet, Juridiska institutionen
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-415694 |