Conceal, don't feel : Representing emotional suppression through deep game design

This paper follows the process of the authors using deep game design as means of expression by making a game that models the authors experience of anger suppression. It will be based on theories of psychology to define what suppressed emotions are. It also includes other game design theories that ar...

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Bibliographic Details
Main Authors: Kokkinidis, Alexandros, Berghäll, Adam, Österlund, Emma, Paulsen, Hampus
Format: Others
Language:English
Published: Uppsala universitet, Institutionen för speldesign 2021
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-447990