Player Balancing for FIrst-Person Shooter Games
When player skill levels differ widely in a competitive First-Person Shooter (FPS) game, enjoyment suffers: weaker players become frustrated and stronger players become less engaged. Player balancing techniques attempt to assist the weaker player and make games more competitive, but these techniques...
Other Authors: | Mandryk, Regan L. |
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Language: | English |
Published: |
2016
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Subjects: | |
Online Access: | http://hdl.handle.net/10388/ETD-2016-01-2400 |
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