The potential of serious games for teaching construction technologies : a case study

The field of education is constantly evolving, and digital technology in the classroom is commonplace and includes the utilization of films, internet, computer aided instruction, educational video games, presentation software, edutainment, digital photography, cinematography, and computer aided draf...

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Bibliographic Details
Main Author: Kardynal, Jeffrey
Other Authors: Schwier, Richard
Format: Others
Language:en
Published: University of Saskatchewan 2009
Subjects:
Online Access:http://library.usask.ca/theses/available/etd-04082009-194817/