The potential of serious games for teaching construction technologies : a case study
The field of education is constantly evolving, and digital technology in the classroom is commonplace and includes the utilization of films, internet, computer aided instruction, educational video games, presentation software, edutainment, digital photography, cinematography, and computer aided draf...
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Format: | Others |
Language: | en |
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University of Saskatchewan
2009
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Online Access: | http://library.usask.ca/theses/available/etd-04082009-194817/ |