Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2

This article focuses on digital role-playing games produced by BioWare in which the decisions made by players can have a profound impact on the narrative of each game. My approach relies heavily upon the dissection of examples from Dragon Age: Origins, Mass Effect, and Mass Effect 2 as I found that...

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Bibliographic Details
Main Author: Rudek, Jordan
Other Authors: Bartley, William
Format: Others
Language:en
Published: University of Saskatchewan 2011
Subjects:
Online Access:http://library.usask.ca/theses/available/etd-04112011-140043/