Decision-making, emergence and narrative in Dragon Age: Origins, Mass Effect and Mass Effect 2
This article focuses on digital role-playing games produced by BioWare in which the decisions made by players can have a profound impact on the narrative of each game. My approach relies heavily upon the dissection of examples from Dragon Age: Origins, Mass Effect, and Mass Effect 2 as I found that...
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Format: | Others |
Language: | en |
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University of Saskatchewan
2011
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Online Access: | http://library.usask.ca/theses/available/etd-04112011-140043/ |