On perspectives and ergodics: video games as literature
Video games are currently stigmatized in general culture as a lesser form of entertainment, and much of the current scholarly debate on them is unable to identify those games that also function as works of literature and to perform appropriate critical analysis. This thesis aims to rectify the above...
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Format: | Others |
Language: | en |
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University of Saskatchewan
2009
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Online Access: | http://library.usask.ca/theses/available/etd-09152009-220339/ |