Using Gamification to Increase Adherence to Daily Living Routines
Gamification, the use of game elements in non-game contexts, is an increasingly popular way to incentivize self-management procedures. Despite the growing popularity of such programs, little objective research has been done in the area. This study evaluated the use of a web-based gamification progra...
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Format: | Others |
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Scholar Commons
2015
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Online Access: | https://scholarcommons.usf.edu/etd/5515 https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=6711&context=etd |