Using Gamification to Increase Adherence to Daily Living Routines

Gamification, the use of game elements in non-game contexts, is an increasingly popular way to incentivize self-management procedures. Despite the growing popularity of such programs, little objective research has been done in the area. This study evaluated the use of a web-based gamification progra...

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Bibliographic Details
Main Author: Kadison, Lisa S.
Format: Others
Published: Scholar Commons 2015
Subjects:
Online Access:https://scholarcommons.usf.edu/etd/5515
https://scholarcommons.usf.edu/cgi/viewcontent.cgi?article=6711&context=etd