On the Complexity of Collecting Items With a Maximal Sliding Agent

We study the computational complexity of collecting items inside a grid map with obstacles, using an agent that always slides to the maximal extend, until it is stopped by an obstacle. An agent could be, for example, a robot or a vehicle, while obstacles could be walls or other immovable objects, an...

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Bibliographic Details
Main Author: Tejada, Pedro J.
Format: Others
Published: DigitalCommons@USU 2014
Subjects:
Online Access:https://digitalcommons.usu.edu/etd/3701
https://digitalcommons.usu.edu/cgi/viewcontent.cgi?article=4706&context=etd