Automated domain analysis and transfer learning in general game playing

Creating programs that can play games such as chess, checkers, and backgammon, at a high level has long been a challenge and benchmark for AI. Computer game playing is arguably one of AI's biggest success stories. Several game playing systems developed in the past, such as Deep Blue, Chinook...

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Bibliographic Details
Main Author: Kuhlmann, Gregory John
Format: Others
Language:English
Published: 2010
Subjects:
AI
Online Access:http://hdl.handle.net/2152/ETD-UT-2010-08-1975