Cache Design for a Hardware Accelerated Sparse Texture Storage System
Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth and latency often bounds performance in current graphics architectures. Bandwidth consumption can be reduced by compressing the texture map or by using a cache. However, the way a texture ma...
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Format: | Others |
Language: | en |
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University of Waterloo
2006
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Online Access: | http://hdl.handle.net/10012/1197 |