Cache Design for a Hardware Accelerated Sparse Texture Storage System

Hardware texture mapping is essential for real-time rendering. Unfortunately the memory bandwidth and latency often bounds performance in current graphics architectures. Bandwidth consumption can be reduced by compressing the texture map or by using a cache. However, the way a texture ma...

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Bibliographic Details
Main Author: Yee, Wai Min
Format: Others
Language:en
Published: University of Waterloo 2006
Subjects:
Online Access:http://hdl.handle.net/10012/1197