The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games
This thesis examines the architecture and space simulated in massively multiplayer online role-playing games (MMORPGs) and argues that the hand which guides the design of virtual architecture and space in these games originates from the same primogenitor of traditional mythology. The simulation of...
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Language: | en |
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2008
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Online Access: | http://hdl.handle.net/10012/3781 |