The Architecture of Space and Transformation in Massively Multiplayer Online Role-Playing Games

This thesis examines the architecture and space simulated in massively multiplayer online role-playing games (MMORPGs) and argues that the hand which guides the design of virtual architecture and space in these games originates from the same primogenitor of traditional mythology. The simulation of...

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Bibliographic Details
Main Author: Gertzbein, Eric Jarost
Language:en
Published: 2008
Subjects:
RPG
Online Access:http://hdl.handle.net/10012/3781