The experimental and theoretical validation of a new search algorithm, with a note on the automatic generation of causal explanation
An algorithm is presented for game-tree searching that is shown under fairly general but formally specifiable conditions to be more sparing of computational resource than classical alpha-beta minimax. The algorithm was programmed in POP-2 and compared experimentally with alpha-beta searching on rand...
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University of Edinburgh
1984
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.347983 |