Point based graphics rendering with unified scalability solutions
Standard real-time 3D graphics rendering algorithms use brute force polygon rendering, with complexity linear in the number of polygons and little regard for limiting processing to data that contributes to the image. Modern hardware can now render smaller scenes to pixel levels of detail, relaxing s...
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University College London (University of London)
2006
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.432876 |