Parametric dense visual SLAM

Existing work in the field of monocular Simultaneous Localisation and Mapping (SLAM) has largely centred around sparse feature-based representations of the world. By tracking salient image patches across many frames of video, both the positions of the features and the motion of the camera can be inf...

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Main Author: Lovegrove, Steven
Other Authors: Davison, Andrew
Published: Imperial College London 2012
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.555958
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spelling ndltd-bl.uk-oai-ethos.bl.uk-5559582017-08-30T03:18:55ZParametric dense visual SLAMLovegrove, StevenDavison, Andrew2012Existing work in the field of monocular Simultaneous Localisation and Mapping (SLAM) has largely centred around sparse feature-based representations of the world. By tracking salient image patches across many frames of video, both the positions of the features and the motion of the camera can be inferred live. Within the visual SLAM community, there has been a focus on both increasing the number of features that can be tracked across an image and efficiently managing and adjusting this map of features in order to improve camera trajectory and feature location accuracy. Although prior research has looked at augmenting this map with more sophisticated features such as edgelets or planar patches, no incremental real-time system has yet made use of every pixel in the image to maximise camera trajectory estimation accuracy. Moreover, across many practical domains, these feature-based representations of the world fall short. In robotics, sparse feature-based models do not allow a robot to reason about free space and are not so useful for interaction. In augmented reality, sparse models do not allow us to place virtual objects behind real-ones and cannot enable virtual characters to interact with real objects. In this research we show how a dense surface model offers many advantages and we explore different methods of reasoning about dense surfaces over a sparse feature-based map. We continue by developing different methods for dense tracking and constrained dense SLAM in different applications such as spherical mosaicing. Finally, we show how live dense tracking can be tightly integrated with dense reconstruction to create a 6 DOF monocular live dense SLAM system which outperforms the current state of the art in many respects.629.892Imperial College Londonhttp://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.555958http://hdl.handle.net/10044/1/9618Electronic Thesis or Dissertation
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sources NDLTD
topic 629.892
spellingShingle 629.892
Lovegrove, Steven
Parametric dense visual SLAM
description Existing work in the field of monocular Simultaneous Localisation and Mapping (SLAM) has largely centred around sparse feature-based representations of the world. By tracking salient image patches across many frames of video, both the positions of the features and the motion of the camera can be inferred live. Within the visual SLAM community, there has been a focus on both increasing the number of features that can be tracked across an image and efficiently managing and adjusting this map of features in order to improve camera trajectory and feature location accuracy. Although prior research has looked at augmenting this map with more sophisticated features such as edgelets or planar patches, no incremental real-time system has yet made use of every pixel in the image to maximise camera trajectory estimation accuracy. Moreover, across many practical domains, these feature-based representations of the world fall short. In robotics, sparse feature-based models do not allow a robot to reason about free space and are not so useful for interaction. In augmented reality, sparse models do not allow us to place virtual objects behind real-ones and cannot enable virtual characters to interact with real objects. In this research we show how a dense surface model offers many advantages and we explore different methods of reasoning about dense surfaces over a sparse feature-based map. We continue by developing different methods for dense tracking and constrained dense SLAM in different applications such as spherical mosaicing. Finally, we show how live dense tracking can be tightly integrated with dense reconstruction to create a 6 DOF monocular live dense SLAM system which outperforms the current state of the art in many respects.
author2 Davison, Andrew
author_facet Davison, Andrew
Lovegrove, Steven
author Lovegrove, Steven
author_sort Lovegrove, Steven
title Parametric dense visual SLAM
title_short Parametric dense visual SLAM
title_full Parametric dense visual SLAM
title_fullStr Parametric dense visual SLAM
title_full_unstemmed Parametric dense visual SLAM
title_sort parametric dense visual slam
publisher Imperial College London
publishDate 2012
url http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.555958
work_keys_str_mv AT lovegrovesteven parametricdensevisualslam
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