Pivoting the player : a methodological toolkit for player character research in offline role-playing games
This thesis introduces an innovative method for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observatio...
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Bangor University
2012
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Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.568809 |