A grounded theory of emergent benefit in pervasive game experiences

The phenomenon of pervasive games is a relatively new and unexplored area of games research. These are games that, unlike card, computer, or board games, incorporate elements from outside the perceived boundaries of play, in order to blur the line between reality and fiction and make the game feel m...

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Bibliographic Details
Main Author: Dansey, Neil
Other Authors: Eglin, Roger ; Stevens, Brett ; Pinchbeck, Daniel Mcguire
Published: University of Portsmouth 2013
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.577128