Physical modelling sound synthes by digital waveguide extraction with application to computer games and virtual environments

While the first computer games synthesised all their sound effects, a desire for realism led to the use of sample playback when technology matured enough to allow it. However, current research points to many advantages of procedural audio, which is generated at run time using various synthesis techn...

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Bibliographic Details
Main Author: Mullan, E.
Published: Queen's University Belfast 2013
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.580109