Playing with value : player engagements with videogames as a negotiation of net cultural worth

This thesis explains the results of a research programme which set out to empirically create a theory relating to players’ experience of videogame playing and the methodology employed in doing so. With the perspective that many empirically derived or tested contemporary theories are not sufficient f...

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Bibliographic Details
Main Author: Salisbury, John Hamon
Published: Middlesex University 2013
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.588194