Playing with value : player engagements with videogames as a negotiation of net cultural worth
This thesis explains the results of a research programme which set out to empirically create a theory relating to players’ experience of videogame playing and the methodology employed in doing so. With the perspective that many empirically derived or tested contemporary theories are not sufficient f...
Main Author: | Salisbury, John Hamon |
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Published: |
Middlesex University
2013
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.588194 |
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