Physically based forehead modelling and animation including wrinkles

There has been a vast amount of research on the production of realistic facial models and animations, which is one of the most challenging areas of computer graphics. Recently, there has been an increased interest in the use of physically based approaches for facial animation, whereby the effects of...

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Bibliographic Details
Main Author: Warburton, Mark
Other Authors: Maddock, Steve
Published: University of Sheffield 2014
Subjects:
004
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.634347