Game traffic analysis and simulation in first person shooter environment

Internet delay is caused by transmission medium and also by routing and queuing. Although delay is often tolerable in many applications such as file transfer or Web, it does affect performances for delay-sensitive applications such as IP phone and video streaming. For First Person Shooter (FPS) game...

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Bibliographic Details
Main Author: Zhou, Qili
Published: Abertay University 2008
Subjects:
Online Access:https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.650528