Game traffic analysis and simulation in first person shooter environment
Internet delay is caused by transmission medium and also by routing and queuing. Although delay is often tolerable in many applications such as file transfer or Web, it does affect performances for delay-sensitive applications such as IP phone and video streaming. For First Person Shooter (FPS) game...
Main Author: | Zhou, Qili |
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Published: |
Abertay University
2008
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Subjects: | |
Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.650528 |
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