The presentation of self in Massively Multiplayer Online games

This thesis examined the presentation of self in Massively Multiplayer Online games, to investigate how players create and maintain versions of self in these environments. Key research questions concerned the motivation for engaging in these behaviours, the impact of such activities on their offline...

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Bibliographic Details
Main Author: Meredith, A. D.
Published: Nottingham Trent University 2014
Subjects:
300
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.664735