The presentation of self in Massively Multiplayer Online games
This thesis examined the presentation of self in Massively Multiplayer Online games, to investigate how players create and maintain versions of self in these environments. Key research questions concerned the motivation for engaging in these behaviours, the impact of such activities on their offline...
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Nottingham Trent University
2014
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.664735 |