"It's time to kick a** and chew bubble gum" : an ideological critique of narrative in action games
If videogames are carriers of ideological frameworks which work in favour of certain groups in society, how are such meanings divulged? Despite the achievement of important landmarks the academic field of game studies is still rife with gaps which need to be addressed. Hence, this study aims to prov...
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University of Newcastle upon Tyne
2014
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Online Access: | http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.666892 |