Learning non-rigid, 3D shape variations using statistical, physical and geometric models
3D shape modelling is a fundamental component in computer vision and computer graphics. Applications include shape interpolation and extrapolation, shape reconstruction, motion capture and mesh editing, etc. By "modelling" we mean the process of learning a parameter-driven model. This thes...
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University of York
2018
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Online Access: | https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.762599 |