Fully Immersed, Fully Present: Examining the User Experience Through the Multimodal Presence Scale and Virtual Reality Gaming Variables

Over the past few years, video games have served as a catalyst for virtual reality (VR) technology to become more accessible to the average consumer, resulting in an increased interest in VR’s potential applications across several disciplines. To best capitalize on these applications, however, resea...

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Bibliographic Details
Main Author: Adame, Andre
Format: Others
Published: CSUSB ScholarWorks 2019
Subjects:
Online Access:https://scholarworks.lib.csusb.edu/etd/918
https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?article=2017&context=etd