Fully Immersed, Fully Present: Examining the User Experience Through the Multimodal Presence Scale and Virtual Reality Gaming Variables
Over the past few years, video games have served as a catalyst for virtual reality (VR) technology to become more accessible to the average consumer, resulting in an increased interest in VR’s potential applications across several disciplines. To best capitalize on these applications, however, resea...
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CSUSB ScholarWorks
2019
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Online Access: | https://scholarworks.lib.csusb.edu/etd/918 https://scholarworks.lib.csusb.edu/cgi/viewcontent.cgi?article=2017&context=etd |