A Faster Algorithm for Computing Straight Skeletons
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O(n (log n) log r) time. It improves on...
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Language: | en |
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2014
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Online Access: | Mencel, L. A. (2014). A Faster Algorithm for Computing Straight Skeletons. KAUST Research Repository. https://doi.org/10.25781/KAUST-O3U19 http://hdl.handle.net/10754/316713 |