A Faster Algorithm for Computing Straight Skeletons

We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O(n (log n) log r) time. It improves on...

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Bibliographic Details
Main Author: Mencel, Liam A.
Other Authors: Vigneron, Antoine E.
Language:en
Published: 2014
Subjects:
Online Access:Mencel, L. A. (2014). A Faster Algorithm for Computing Straight Skeletons. KAUST Research Repository. https://doi.org/10.25781/KAUST-O3U19
http://hdl.handle.net/10754/316713