Gamification as a tool for developing critical thinking among ICT students at a tertiary institution in South Africa

Thesis (MTech (Business Information Systems))--Cape Peninsula University of Technology, 2019 === The recent generation of students, often referred to as ‘Millennials’, are generally familiar with computer games and therefore learn mostly through virtual experiences from game playing. A high failure...

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Bibliographic Details
Main Author: Mposula, Ntombifikile Fortunate
Other Authors: De la Harpe, A.C., Prof
Language:en
Published: Cape Peninsula University of Technology 2020
Subjects:
ICT
Online Access:http://hdl.handle.net/20.500.11838/3020